Autodesk 3DS Max 2018 + Vray 3.6

Probably not have to talk about what 3DS Max brings about a great application in the field of building, architecture and interior design. Also a powerful tool to do advertising, development and many other areas.

So what’s new in 3DS Max version in 2018? Please also phanmemtop.net through the new points offline.

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New features in Autodesk 3DS Max 2018

Arnold for Max

  • Updated MAXtoA plugin including Arnold 5
  • Volumetric effects with OpenVDB support
  • Procedural (proxy) objects allow scene to interchange with other Arnold plugins
  • Extensive array of built-in Arnold professional shaders and materials
  • Supports third-party shaders compiled for Windows and Arnold 5
  • Easy image-based lighting workflow with separate environment and background capabilities
  • Arnold Properties modifier controls rendertime effects and options per object
  • Abitrary Output Variable (AOV) support for compositing and post-processing
  • Depth of field, motion blur and camera shutter effects

New VR camera

  • New easier to user layered Standard Surface with Disney compatibility replacing Arnold Standard Shader
  • New melanin-driven Standard Hair Shader with simpler paramers and artistic controls for more natural results
  • Support photometric lights for easy Revit interop. Full support of 3ds max Physical material and legacy maps
  • All in one Arnold light supports textured light areas, mesh lights, skydome and light source
  • New Portal mode for Quad and Skydome lights to improve sampling interior scenes
  • New Roundness and Soft Edge options for Quad and Spot lights
  • Scene Converter presets and scripts to upgrade legacy scenes
  • User interface improvements
  • QT5 framework with enhanced docking
  • Timeline tear-off
  • Ongoing hi-DPI icon conversion (370 icons converted)
  • Tear off the menus
  • Faster switching between workspaces
  • Modular main toolbar

MCG

  • Easy Map adds the ability to map over an operator by connecting an array of values ​​for graph simplicity
  • Live Type displays computes types in the editor as you work
  • MCG type resolver improved so you no longer need to add extra nodes to provide hints about the type of system in MCG
  • Compiler significantly improved to better optimize graph expressions, particularly with functions
  • No longer need to unpack MCG graph and MCG now uses compounds from package
  • Consumes graphs in package form (.mcg) by simply dragging in the viewport
  • Automatic tool input generation
  • More artist-friendly operator / compund naming and categorization
  • New Window Properties with better operator / compound descriptions
  • 78 new operators

Motion paths:

  • Previews the path of animated objects directly in the viewport. You can adjust motion paths using transforms, and convert them to and from splines

State sets:

  • SlateSDK based UI gives you a more consistent look and functionality
  • New node based render pass management

Enhancements and Changes

  • NVIDIA mental ray renderer While still compatible with 3ds Max, NVIDIA’s mental ray rendering software is no longer included with 3ds max. See NVIDIA for more information.
  • Alembic Visibility Track support and shape suffix management has been added via MAXScript. See AlembicFloat Controller for more information.
  • Chamfer modifier Chamfering now supports quad intersection to control how corners are affected when multiple edges connect to the same vertex. Also applies to the Edit Poly Chamfer tool. See Chamfer Modifier and for more information.

System Requirements

  • Windows 7 (64bit), Windows 8 (64Bit), Windows 8.1 (64Bit), Windows 10 (4Bit)
  • Ram 4G (Require 8G)
  • Card leaves 1G or more
  • Minimum display is 1366×768 (1920×1280 required)
  • HDD: 15G

Installation instructions 

  • Like all Autodesk software. We all use Xfore to crack. Details guide you to check the attached file.

See also : Summary of all software, Game sharing on the Website

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